chrbradley
chrbradley
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Recent Forum Posts
How to use shelf tools in custom tools? 2011年12月15日15:48
Hi Rafal,
Thanks for the tip. I'm trying to build a tool that auto-rigs hair curves imported from disk. The bonesfromcurve wants to work on objects not primitives; can I get it to work on primitives?
Also I'd like to feed the Chain Name and Number of bones attributes from my script but I can't find any documentation on the bonesfromcurves command I can only find documentation on the shelf tool. Is the script the command runs available for inspection?
Thanks,
Chris
Thanks for the tip. I'm trying to build a tool that auto-rigs hair curves imported from disk. The bonesfromcurve wants to work on objects not primitives; can I get it to work on primitives?
Also I'd like to feed the Chain Name and Number of bones attributes from my script but I can't find any documentation on the bonesfromcurves command I can only find documentation on the shelf tool. Is the script the command runs available for inspection?
Thanks,
Chris
How to use shelf tools in custom tools? 2011年12月14日20:01
Hi,
I'd like to call the bonesfromcurve tool in a custom tool I'm attempting to write. I have two questions:
1) Where does the bonesfromcurve command live? Following the calls made in the Script window after running Edit tool I got this far:
/rel/third_party/houdini/11.0.775_64/houdini/toolbar/ObjectStateTools.shelf
Which calls:
import objecttoolutils
objecttoolutils.customStateTool(kwargs, ‘bonesfromcurve’)
objecttoolutils module is located in:
/rel/third_party/houdini/11.0.775_64/houdini/python2.6libs/objecttoolutils.py
Which Calls:
toolutils.genericTool(kwargs, ‘bonesfromcurve’)
toolutils module is located in:
/rel/third_party/houdini/11.0.775_64/houdini/python2.6libs/toolutils.py
From there I'm stumped, does anybody know where bonesfromcurve actually lives or how to find it?
2) A path of lesser resistance may be to call it directly from my own tool, but I don't know how. Any suggestions on this one?
Thanks,
Chris
I'd like to call the bonesfromcurve tool in a custom tool I'm attempting to write. I have two questions:
1) Where does the bonesfromcurve command live? Following the calls made in the Script window after running Edit tool I got this far:
/rel/third_party/houdini/11.0.775_64/houdini/toolbar/ObjectStateTools.shelf
Which calls:
import objecttoolutils
objecttoolutils.customStateTool(kwargs, ‘bonesfromcurve’)
objecttoolutils module is located in:
/rel/third_party/houdini/11.0.775_64/houdini/python2.6libs/objecttoolutils.py
Which Calls:
toolutils.genericTool(kwargs, ‘bonesfromcurve’)
toolutils module is located in:
/rel/third_party/houdini/11.0.775_64/houdini/python2.6libs/toolutils.py
From there I'm stumped, does anybody know where bonesfromcurve actually lives or how to find it?
2) A path of lesser resistance may be to call it directly from my own tool, but I don't know how. Any suggestions on this one?
Thanks,
Chris
per-point wire blend weighting? 2010年11月22日20:29
Ok, I figured this out using VOPs . This technique eliminates the blendshape node:
In this case I needed a quick was to tone down a wire simulation for fur curves without having to re-simulate. You need to have a set of curves that track with your surface, but do not simulate, for this to work on an animated character.
Attached is the example file. If anybody has a better or faster way, I'd love to hear it.
In this case I needed a quick was to tone down a wire simulation for fur curves without having to re-simulate. You need to have a set of curves that track with your surface, but do not simulate, for this to work on an animated character.
Attached is the example file. If anybody has a better or faster way, I'd love to hear it.