chrish
chrish
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Q: Wedging preserving original value implemented? 2019年4月25日15:10
I am not sure if this addresses your question, but in “push” mode you sort of have that option.
If you are setting a Target Parameter to push wedge values to when you cook, you have the option of (not) overwriting the target parameter. This might give the results you are looking for, but with the trade off of not being able to conveniently preview the effects of the wedge.
cheers,
Chris
17.5.229
If you are setting a Target Parameter to push wedge values to when you cook, you have the option of (not) overwriting the target parameter. This might give the results you are looking for, but with the trade off of not being able to conveniently preview the effects of the wedge.
cheers,
Chris
17.5.229
RBD packed stick on collision? 2014年9月8日14:53
Hi,
I'm trying to get an RBD packed object to stick (or slide) on collision. I am using a multisolver, with POP Collision Detect plugged in before the rigidsolver. I can't seem to get the RBD object to respond to the POPs controls. I have attached the hip file.
Any suggestions would be appreciated.
Thanks,
Chris
I'm trying to get an RBD packed object to stick (or slide) on collision. I am using a multisolver, with POP Collision Detect plugged in before the rigidsolver. I can't seem to get the RBD object to respond to the POPs controls. I have attached the hip file.
Any suggestions would be appreciated.
Thanks,
Chris
expand vdb values 2014年9月4日17:16
thanks Edward, this seems to be giving me the result I was looking for.
edward
Try VDB Smooth SDF or VDB Smooth. Set the operation to Mean Value.