crunchymonkey
crunchymonkey
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Anyone using version 11 with Torque 3D 2011年4月9日16:10
OK, never mind.
I took the plunge and bought an HD license. I was able to export an animated model directly to Torque 3D quite easily.
I saved it directly into the Torque art directory tree and then was able to load it into the model editor and play the animation.
I can now pop back and forth between Houdini, tweak the model, render it to Torque and reload it into the world editor with the changes.
Awesome! This is exactly what I needed.
I took the plunge and bought an HD license. I was able to export an animated model directly to Torque 3D quite easily.
I saved it directly into the Torque art directory tree and then was able to load it into the model editor and play the animation.
I can now pop back and forth between Houdini, tweak the model, render it to Torque and reload it into the world editor with the changes.
Awesome! This is exactly what I needed.
nvidia gt525m problems 2011年4月8日14:29
I feel your pain but I might have some help.
I have a GT540M and thanks to Dell I am still at release level 267 (even though nVidia is at 270 but won't install on mine). Anyway, Houdini expects at least 287 BUT…
There is a work around while we wait for nVidia to release their actual production drivers instead of the Beta ones we got.
Go into this file (with notepad or other text editor):
user_name->My Documents->houdini11.0->houdini.env file
And add this line to the end:
HOUDINI_OGL_SOFTWARE = 1
I believe (guessing here) it forces Houdini to use software rendering for Open GL which then avoids the lame, buggy, not ready for production Open GL rendering by nVidia.
I did that and Houdini has been working great ever since. Takes a lot longer to render but since I'm using it primarily for model creation, its no biggie.
Also,
I went to the Render tab and unclicked auto and preview to keep it from constantly updating the render surface while I worked to lessen the load. I just hit the render button whenever I want to see what it looks like.
Anyway, hopefully that will help.
I have a GT540M and thanks to Dell I am still at release level 267 (even though nVidia is at 270 but won't install on mine). Anyway, Houdini expects at least 287 BUT…
There is a work around while we wait for nVidia to release their actual production drivers instead of the Beta ones we got.
Go into this file (with notepad or other text editor):
user_name->My Documents->houdini11.0->houdini.env file
And add this line to the end:
HOUDINI_OGL_SOFTWARE = 1
I believe (guessing here) it forces Houdini to use software rendering for Open GL which then avoids the lame, buggy, not ready for production Open GL rendering by nVidia.
I did that and Houdini has been working great ever since. Takes a lot longer to render but since I'm using it primarily for model creation, its no biggie.
Also,
I went to the Render tab and unclicked auto and preview to keep it from constantly updating the render surface while I worked to lessen the load. I just hit the render button whenever I want to see what it looks like.
Anyway, hopefully that will help.
Anyone using version 11 with Torque 3D 2011年4月8日13:25
Just wondering if anyone has confirmed that the Torque 3D export still works with Apprentice HD version 11. I've only seen posts from people up through version 10 so I'm just double checking.
I know it SHOULD work, but I've been burned by competing products and there appears to be no way to test the export without first purchasing so…
Anyone?
I know it SHOULD work, but I've been burned by competing products and there appears to be no way to test the export without first purchasing so…
Anyone?