Tom Cushwa
cushwa
About Me
New York based artist
専門知識
Freelancer
業界:
Advertising / Motion Graphics
Connect
LOCATION
Palenville,
United States
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー
INTERMEDIATE
Digital Assets | キャラクタ & アニメーション | Animation | Hair & Fur
Availability
Not Specified
Recent Forum Posts
Modeler 2025 2024年9月23日12:29
Congratulations Alexey on the new release!.. After working with the new Modeler for the last couple of days I can say that this feels like a MAJOR release for Modeler. Going from the Launcher menu system to the Radial menu system is going to result in huge speed increases. This also means that everyone can customize the interface to suit their own needs much more easily. This is BIG. And I haven't even TRIED the new tools that have been introduced in Modeler2025 yet! The new Patch tool looks amazing. Modeler is going to be a must have plug-in for anyone doing Retopology in Houdini.. That's for sure. I am looking forward to working with Modeler2025.
Enabling Caustics with XPU 2024年7月12日10:49
Have there been any improvements to Karma XPU refractive caustics in H20.5? I have a client who won't even think about rendering in Karma until the refractive caustics are top notch! We are doing all cosmetics and glass. Refractive caustics are super important in that particular market.
Time to dump Orbolt? 2024年3月15日18:59
Orbolt is a horrible and frustrating user experience. It reflects badly on SideFX. A new comer to Houdini software will assume (as I did) that it was maintained and endorsed by SideFX. I guess this is not the case but it is still part of the asset library which sure looks like it is part of the Houdini software. This needs to change as it is very confusing to new users.