Cameron White

cwhite

About Me

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Canada
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Houdini Engine

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SideFX Staff
Since 10月 2012

チュートリアル

obj-image Masterclass
H19 Crowds
obj-image Masterclass
RBD Tools Update | H17 Masterclass
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Masterclass | Crowds in Houdini 15.5
obj-image Masterclass
H15 Masterclass | Crowds

My Talks

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Crowds
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H20 Crowds | SOP-based Workflow

Recent Forum Posts

Referencing a single component of a dictionary attribute 2025年4月28日10:38

I think something like this should work:
vector upper_limits = d@fbik_jointconfig["rotation_upper_limits"];

Agent Footlocking Issue 2025年4月4日9:38

If you inspect the foot locking channels, some of them never return to 0 so the foot is always planted to or blending out of the original position. The target position for the IK only resets when entering a new region where the foot is planted

Modfy Agent Skeleton 2025年4月2日10:27

I'm not sure if doing it in Python will be very easy, since SOP tools for editing the clips will probably be much easier.
To explain further - the agent's rig only stores the topology of the skeleton (e.g. which joints exist, and the parent/child relationships), and a rest pose that's used only as a fallback (e.g. if the agent doesn't have any clips assigned). There is no information stored about bone lengths etc, so if you're trying to make changes like that to the skeleton, you actually need to instead be updating all of the agents' clips