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Motion blur on alembic export to cinema 4d/octane 2023年9月5日11:51

Hello, this post for someone like me who looking for an answer and didn't find it, so when you exporting any Houdini particles don't forget to create a group in pop net for first solver and name it, then most important you need to put your particles to poly mesh (copy to point node). And then in octanetag chose "vertex speed" so now you can use your .velocities and have some motion blur)