Ryan Game
dankmochi
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Recent Forum Posts
Need help creating a basic import script 2018年8月31日0:56
I am not completely following your last response. Are you suggesting that i use 1 shader inside of a redshift vop which reads an attribute (“ex:nameOfParm”) that I stamp? This seems fairly staightfoward! My only problem now is that my images have various aspect ratios, and in cops, my image is defaulting to the first image's aspect ratio!
I appreciate the help!
Ryan
I appreciate the help!
Ryan
Error with Fem constraint 2018年8月30日4:21
I have been searching the forums and web for hours trying to solve this, and have found other threads asking the same question but have not found a solution that works!
I am trying to constrain a FEM object to animated points. When I follow examples made in 15 they do not work in 16.5!
Thanks!
I am trying to constrain a FEM object to animated points. When I follow examples made in 15 they do not work in 16.5!
Thanks!
Need help creating a basic import script 2018年8月30日1:53
I appreciate the response and example hip!
I considered doing it this way with a $F function but couldn't think up a way to hold the frame for each image that is instanced (so that the images aren't cycling through the frame range.) I also don't know how I would create shaders for each image (redshift) with the $F variable or any other method that doesn't require manually creating individual shaders. The only way I'm aware of automating the creation of nodes is with python, but I'm no expert! If I can use a similar method as in your example to automate the shader process then that would be great too!
If my solution does require python, would you recommend going from the ground up to learn Python in Houdini or does this maybe fall into a certain category of scripting that in could go straight into? I'm watching python in houdini tutorials but have yet to find one that brings me closer to my solution.
Thanks!
I considered doing it this way with a $F function but couldn't think up a way to hold the frame for each image that is instanced (so that the images aren't cycling through the frame range.) I also don't know how I would create shaders for each image (redshift) with the $F variable or any other method that doesn't require manually creating individual shaders. The only way I'm aware of automating the creation of nodes is with python, but I'm no expert! If I can use a similar method as in your example to automate the shader process then that would be great too!
If my solution does require python, would you recommend going from the ground up to learn Python in Houdini or does this maybe fall into a certain category of scripting that in could go straight into? I'm watching python in houdini tutorials but have yet to find one that brings me closer to my solution.
Thanks!