Darkhan Kadirov
darkhankadirov
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Unreal 5.5 2024年12月20日16:07
MorphtekSame as mine, not workingMorphtekbuilt from source using unreal batchfiles RunUAT.bat file from unreal 5.5 ,put it in runtime unreal it recognized it in plugins ,enabled it and restart unreal, crashes on start :Sdpernuitmy bad i didnt explain properly it doesnt work with a c++ unreal project ,the regular blueprint based project works fine
Hi,
@Morphtek: We just tried on our end and the binaries that ship with the daily build worked fine on multiple windows machine for us.
How did you copy the Houdini Engine plugin ? did you use the old installer or the launcher ?
Was the plugin installed in the engine's plugins folder or the project's plugins folder ?
do we need to build from source , to get it to be compatible with the ue5.5 c++ project ?