Dayton Busse
dayton_busse
About Me
Hey! I'm a full time FX Artist and 3D Generalist, and I'm passionate about Houdini.
専門知識
Generalist
業界:
Advertising / Motion Graphics
Connect
LOCATION
Chapel Hill,
United States
ウェブサイト
Houdini Engine
INTERMEDIATE
Digital Assets | Motion Editing | Animation | Fluids | 説明 | VEX
BEGINNER
プロシージャルワークフロー | Environments | キャラクタ & アニメーション | Solaris | Karma | Lighting | Pyro FX
Availability
I am currently employed at NOV
Recent Forum Posts
Radially distorted bokeh with the physical lens shader? 2024年6月22日14:11
Hey! Sorry if this is way too late but I also wanted to create this effect and figured it out! This effect is known as "cateye" bokeh or Optical Vignetting. Unfortunately, there's no good way to achieve this using the Physical Lens VOP node.
What you can do instead is implement what is shown at this link [www.creativeshrimp.com]. It's for Blender, but the setup in Houdini is essentially the same. I created a plane with a hole cut out and then used a single xform prim to move both the plane and camera with the same values. You can then play with the plane's scale and z-position to make the cateye effect more apparent.
What you can do instead is implement what is shown at this link [www.creativeshrimp.com]. It's for Blender, but the setup in Houdini is essentially the same. I created a plane with a hole cut out and then used a single xform prim to move both the plane and camera with the same values. You can then play with the plane's scale and z-position to make the cateye effect more apparent.