Sebastian Schröder
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Recent Forum Posts
Making all points in all primitives coplanar 2019年7月5日1:30
polyreduce will turn most primitves into triangles which by their very nature are always co-planar. certainly the easiest way to achieve your desired result if triangles are acceptable.
3d Volume from Image? 2019年3月21日2:38
not sure if houdini has functionality for that built in somewhere, but there is a lot of software out there that will generate a depth map from an image.
http://depthy.me/#/ [depthy.me] i hope it's okay to post links here.
i'd use that to displace a tessellated plane, cap the back and turn it into a volume.
http://depthy.me/#/ [depthy.me] i hope it's okay to post links here.
i'd use that to displace a tessellated plane, cap the back and turn it into a volume.
Baking position maps question 2019年3月6日1:36
how are you normalizing your positions before baking them? substance designers position maps are in object space and yours need to be as well .
this inside a point wrangle will normalize your positions relative to the bounding box.
@Cd = fit(@P,getbbox_min(0),getbbox_max(0),{0,0,0},{1,1,1});
this inside a point wrangle will normalize your positions relative to the bounding box.