Emil Lindfors

emllnd

About Me

専門知識
Generalist
業界:
Advertising / Motion Graphics

Connect

LOCATION
Finland
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Make money with houdini 2017年5月25日9:59

TurboSquid, Unity Asset Store, Unreal Marketplace.

Apprentice without Internet connection 2017年5月9日9:55

If you have a connection on another machine or on a mobile device you can use this page to get a license for the non-connected machine: http://license.sidefx.com/get_nc_license.php. [license.sidefx.com]

When to model procedurally 2017年4月25日10:27

Hey, in the same boat here, using Houdini more and more for modeling (mostly for games) and figuring out the best balance between doing things procedurally vs destructively.

Just recently did the lowpoly of this in H: https://www.artstation.com/artwork/OzDAv [artstation.com]

Took advantage of proceduralism for repeating parts like strings, tuners, knobs, screws. For the rest just topobuild and basic modeling operations and locking nodes & deleting history (getting better at just letting the history be on my current project).

Procedural approaches for smooth edges from the top of my head: for games/normal map baking maybe convert to VDB + smooth & bake it down, for prerendered a rounded edge shader could do the job. Also, the Fusion HDA seems useful if you can get your hands on it, discussed here (vimeo links by vux): https://sidefx.com/forum/topic/48935/?page=2 [sidefx.com]