Emmanuel Mouillet
emouillet
About Me
専門知識
Freelancer
業界:
Advertising / Motion Graphics
Connect
LOCATION
France
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
ODTools for Houdini 2024年7月8日12:10
Hi Oliver,
i would have 3 questions regarding OD Tool before purchase:
- is it possible to pay without using paypal ?
- do you support H 20.0.724 ?
- does the assets importer can also work in LOPS ( geo / hdr / texture ... ) ?
Thanks for your time
Cheers
E
EDIT :
- is it possible to pay without using paypal ?
Yes it is you can pay with credit card via paypal no need to register. (Pay in USD or paypal will charge you 4 euros if you pay in EUR)
- do you support H 20.0.724 ?
yes it work
- does the assets importer can also work in LOPS ( geo / hdr / texture ... ) ?
Yes it does
i would have 3 questions regarding OD Tool before purchase:
- is it possible to pay without using paypal ?
- do you support H 20.0.724 ?
- does the assets importer can also work in LOPS ( geo / hdr / texture ... ) ?
Thanks for your time
Cheers
E
EDIT :
- is it possible to pay without using paypal ?
Yes it is you can pay with credit card via paypal no need to register. (Pay in USD or paypal will charge you 4 euros if you pay in EUR)
- do you support H 20.0.724 ?
yes it work
- does the assets importer can also work in LOPS ( geo / hdr / texture ... ) ?
Yes it does
How to connect uv sets and opacity texture in OpenGL ? 2024年1月6日12:19
Hi guys,
I have 2 textures tex_Cd.png and tex_Alpha.png.
I have 2 uv sets on my geometry uv2 and uv3.
I would like to display in OpenGL tex_Cd.png with ogl_tex properties and apply uv2 to map it. => this is working fine
BUT i also would like to display tex_Alpha.png with ogl_opacitymap properties and apply uv3 to map it. => But in this scenario whatever i try i can't do it. I have spend 1 hour to try to understand how to do it without success.
From the doc it looks that ogl_opacitylayer is the answer cause the doc say:
But whatever i do nothing happen.
I have assemble a simple hip to illustrate the problem. If someone has any idea on how to do that , i would be great !
Thanks for your time.
Cheers
E
I have 2 textures tex_Cd.png and tex_Alpha.png.
I have 2 uv sets on my geometry uv2 and uv3.
I would like to display in OpenGL tex_Cd.png with ogl_tex properties and apply uv2 to map it. => this is working fine
BUT i also would like to display tex_Alpha.png with ogl_opacitymap properties and apply uv3 to map it. => But in this scenario whatever i try i can't do it. I have spend 1 hour to try to understand how to do it without success.
From the doc it looks that ogl_opacitylayer is the answer cause the doc say:
The texture layer that the UV coordinates for the opacity map are sourced from.
But whatever i do nothing happen.
I have assemble a simple hip to illustrate the problem. If someone has any idea on how to do that , i would be great !
Thanks for your time.
Cheers
E
Fixing Point Sort Procedurally 2024年1月3日16:57
have you try with sort by att and by using uv ?