畅 刘
fengshuochange
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
how to create "packed full transform" in packed object instead of ever-changing bounding box? 2019年9月3日7:08
Here is the houdini file about that method.
how to create "packed full transform" in packed object instead of ever-changing bounding box? 2019年9月3日7:07
Ok…I replied myself 2 times…But later found I was using another account.
Here is the answer.
I heard from other people that the “packed full transform” is actually for object instead geometry.
I didn't get the “packed full transform” as I was applying transform animation to geometry and pack the geometry instead of the object.
Here is the solution to get transform information(rotation especially) from a packed geo. It maybe useful when u want the transform information from a cached RBD object. I use this way to replace a thick RBD, which is easy for simulation, with a thinner one(because it looks better).
Choose the packed object, unpack - use Timeshift to get the geo at first frame - use ExtractTransform, the Timeshift one into the first input and the unpacked geometry for the second input - done!
Here is the answer.
I heard from other people that the “packed full transform” is actually for object instead geometry.
I didn't get the “packed full transform” as I was applying transform animation to geometry and pack the geometry instead of the object.
Here is the solution to get transform information(rotation especially) from a packed geo. It maybe useful when u want the transform information from a cached RBD object. I use this way to replace a thick RBD, which is easy for simulation, with a thinner one(because it looks better).
Choose the packed object, unpack - use Timeshift to get the geo at first frame - use ExtractTransform, the Timeshift one into the first input and the unpacked geometry for the second input - done!
how to create "packed full transform" in packed object instead of ever-changing bounding box? 2019年9月2日4:29
Hi, I am trying to get the rotation information from an alembic file exported by houdini.
I found that I should go and look for an attribute called “packed full transform”. However that attribute is not changing at all.
Later I found every time I use Pack node, I can only get information of an ever-changing bounding box but never the “packed full transform”.
So is there any way to pack geometry with “packed full transform”. Or is there a way to get the rotation information from those changing bounding box information?
Thx~
I found that I should go and look for an attribute called “packed full transform”. However that attribute is not changing at all.
Later I found every time I use Pack node, I can only get information of an ever-changing bounding box but never the “packed full transform”.
So is there any way to pack geometry with “packed full transform”. Or is there a way to get the rotation information from those changing bounding box information?
Thx~