fernansha
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Pillar shatter/ animation collsions - RBD Packed sim 2014年4月7日23:24
Hi tamte… hope u are doing great! )
ahhh i get it now, should have loaded as houdini geometry, in the alembic rop,
i get all the points now!
You re right, i did add a glue constraint, and try to break it with a wrangle sop, if the force is greater than a certain value, but i failed there too..
and for the velocity data on the character, i added a trail sop and computed velocity, and tried to inherit point veloicity inside dops , still no luck.
originally in the alembic i didnt have a velocity attribute (
i am working on it anyways tamte..
i am adding the alembic file also just in case it might help me
ahhh i get it now, should have loaded as houdini geometry, in the alembic rop,
i get all the points now!
You re right, i did add a glue constraint, and try to break it with a wrangle sop, if the force is greater than a certain value, but i failed there too..
and for the velocity data on the character, i added a trail sop and computed velocity, and tried to inherit point veloicity inside dops , still no luck.
originally in the alembic i didnt have a velocity attribute (
i am working on it anyways tamte..
i am adding the alembic file also just in case it might help me
Pillar shatter/ animation collsions - RBD Packed sim 2014年4月7日9:53
hi all !
I am sparring my time in learning alot with Collisions and RBD sim, with the new h13.
Now wat i am trying to achieve is , i have an animated character which eventually ramms into a pillar, and the pillar cracks , falls down,
i have animated it, cached it, brought into Houdini as alembic file and ropd it again..
all good.
but when i add that as an deforming rbd object and let it collide with the pillar i m loosing my brain there..
the problems are,
its a fractured pillar and brought in as packed geo, if the gravity is on, the pillar just crumbles all the way down …
and another one is, its a huge character with lots of force in action. i cant get that as it hits, the pillar,
i have attached a file and a screenshots of wat i am trying to say!
take a look at it and shed some light on wat mistake i am committing in here
the roped animation is also attached
as a cheap way,i am just turning on gravity on a certain frame , where the character comes closer to the pillar, u can see that in the play blast.. i know i am wrong but i m still learning
cheers
I am sparring my time in learning alot with Collisions and RBD sim, with the new h13.
Now wat i am trying to achieve is , i have an animated character which eventually ramms into a pillar, and the pillar cracks , falls down,
i have animated it, cached it, brought into Houdini as alembic file and ropd it again..
all good.
but when i add that as an deforming rbd object and let it collide with the pillar i m loosing my brain there..
the problems are,
its a fractured pillar and brought in as packed geo, if the gravity is on, the pillar just crumbles all the way down …
and another one is, its a huge character with lots of force in action. i cant get that as it hits, the pillar,
i have attached a file and a screenshots of wat i am trying to say!
take a look at it and shed some light on wat mistake i am committing in here
the roped animation is also attached
as a cheap way,i am just turning on gravity on a certain frame , where the character comes closer to the pillar, u can see that in the play blast.. i know i am wrong but i m still learning
cheers
Butterfly flocking system 2014年1月20日10:59
Thanks for the reply, JK
But this is not wat i was looking for!
a solution in odforce did the Job for me
thanks alot anyways )
follow the Link!
http//forums.odforce.net/topic/19281-butterfly-flocking-sysytem/
But this is not wat i was looking for!
a solution in odforce did the Job for me
thanks alot anyways )
follow the Link!
http//forums.odforce.net/topic/19281-butterfly-flocking-sysytem/