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Recent Forum Posts
Bake Texture "Error saving geometry" error 2017年9月7日9:11
Hello,
I'm trying to write a simple python script but I got stuck. Bake Texture node is giving me an error but I couldn't understand why. I'm on Ubuntu 16.04, Houdini 16.
Here's the relevant script part(it's a file sop):
I'm getting the following error in the last line of the script.
Error saving geometry for: /obj/low_res_obj/low_res_obj
The file exists. Checked that first. No issues with paths. Everything set correctly on Bake Texture node. I find this error message confusing since I'm not trying to save anything. Script works from GUI, but not from Hython. Any suggestions? Also am I missing a step with objects? I tried cooking them after importing but nothing changed.
Edit: Updated question
Edit 2: Problem solved. Turns out, Houdini doesn't like another dot in the file, my filename was, myfile.myext.obj, I changed it to myfile.obj and it works now.
I'm trying to write a simple python script but I got stuck. Bake Texture node is giving me an error but I couldn't understand why. I'm on Ubuntu 16.04, Houdini 16.
Here's the relevant script part(it's a file sop):
FileNameLowRes = /path/to/obj/file_low FileNameHighRes = /path/to/obj/file_high LowResOBJ = hou.parm('/obj/low_res_obj/low_res_obj/file') LowResOBJ.set(FileNameLowRes) HighResOBJ = hou.parm('/obj/high_res_obj/high_res_obj/file') HighResOBJ.set(FileNameLowRes) hou.parm('/out/baketexture/execute').pressButton()
Error saving geometry for: /obj/low_res_obj/low_res_obj
The file exists. Checked that first. No issues with paths. Everything set correctly on Bake Texture node. I find this error message confusing since I'm not trying to save anything. Script works from GUI, but not from Hython. Any suggestions? Also am I missing a step with objects? I tried cooking them after importing but nothing changed.
Edit: Updated question
Edit 2: Problem solved. Turns out, Houdini doesn't like another dot in the file, my filename was, myfile.myext.obj, I changed it to myfile.obj and it works now.
Separating mesh into n parts 2016年9月4日5:32
Hello,
Is there any simple way to separate a mesh into n connected parts using existing topology? For example a part could be 20 polygons and a continuous mesh with 100 polygons would be made up of 5 parts.
Is there any simple way to separate a mesh into n connected parts using existing topology? For example a part could be 20 polygons and a continuous mesh with 100 polygons would be made up of 5 parts.
running realflow plugin on latest production build 2010年9月27日5:47
I was wondering if it is possible to run realflow plugin with other builds of houdini as it was created for the first production build (469 I think). I'm currently using the latest production build. Its the same software with couple of bugs fixed so I thought there might be some workaround to run the realflow plugin.