fikusplyne
fikusplyne
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Recent Forum Posts
Glass attenuation, doesn't work in PBR 2009年9月28日13:06
thanks tamte.
i'm checking it.
But i noticed that it seems extremly slow.
i'm checking it.
But i noticed that it seems extremly slow.
Glass attenuation, doesn't work in PBR 2009年9月28日12:26
Hi,
i'm trying to make some marbles.
But i noticed that if i switch to PBR my attenuation density and color doesn't work, and the glass shader always seems to be full transparent.
Is it a bug?
Do exist a walkaround?
Thanks in advance
i'm trying to make some marbles.
But i noticed that if i switch to PBR my attenuation density and color doesn't work, and the glass shader always seems to be full transparent.
Is it a bug?
Do exist a walkaround?
Thanks in advance
Anyone have experience with exporting matchmover to houdini? 2009年8月24日5:56
I'm not sure to had understand what you need hairston630.
But you could load a background image directly in mplay(pressing d on mplay viewport), or you should render it directly with mantra.
To render a background image with mantra it's enough to go to camera,view and put a background image in the right parameter.
In that case your renders will be postdivided with background, so beware of it.
I hope to be usefull
But you could load a background image directly in mplay(pressing d on mplay viewport), or you should render it directly with mantra.
To render a background image with mantra it's enough to go to camera,view and put a background image in the right parameter.
In that case your renders will be postdivided with background, so beware of it.
I hope to be usefull