Ganesh Lakshmigandan
gany_1985
About Me
専門知識
Technical Director
業界:
Film/TV
Connect
LOCATION
India
ウェブサイト
Houdini Engine
Availability
Not Specified
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Recent Forum Posts
Karma XPU h20 volume holdout issue 2023年12月6日1:53
Hi,
I'm trying use my explosion VDB (density,scatter,temperature,vel) as a holdout using the render geometry settings and it doesn't seem to work,as I'm still able to see my explosion. Is there any other setting that I need to be aware of for this to work.
pls let me know.
Thanks,
Ganesh
I'm trying use my explosion VDB (density,scatter,temperature,vel) as a holdout using the render geometry settings and it doesn't seem to work,as I'm still able to see my explosion. Is there any other setting that I need to be aware of for this to work.
pls let me know.
Thanks,
Ganesh
Unable to get Camera motion blur in LOPS/karma 2021年11月10日10:54
Hi Rob,
Thanks for looking into this. Yes i agree The cache LOP method works on in this simple scenario.
I had some unpredictable cam mblur with this method on much heavier scene .
i was instancing lights and env geo based on cam frustum and on the frame they appear in the frustum the camera motion blur on those elements(lights and env) goes extreme.Reason for doing this is to keep the render times to a minimum.
So after playing with it for few days i found a temp solution, by time offsetting my camera frustum by 10+ frames ..so the env geos/lights gets created 10 frame before they appear in the frustum...and i'm getting the right cam mblur.
Not sure if this is right way to do it but it fixes the the problem...
But again Thanks for looking into this Rob.
Cheers,
Ganesh
Thanks for looking into this. Yes i agree The cache LOP method works on in this simple scenario.
I had some unpredictable cam mblur with this method on much heavier scene .
i was instancing lights and env geo based on cam frustum and on the frame they appear in the frustum the camera motion blur on those elements(lights and env) goes extreme.Reason for doing this is to keep the render times to a minimum.
So after playing with it for few days i found a temp solution, by time offsetting my camera frustum by 10+ frames ..so the env geos/lights gets created 10 frame before they appear in the frustum...and i'm getting the right cam mblur.
Not sure if this is right way to do it but it fixes the the problem...
But again Thanks for looking into this Rob.
Cheers,
Ganesh
Unable to get Camera motion blur in LOPS/karma 2021年11月5日18:16
I gave a try on both method but either of them works .r there any other way to approach it...