Giorgio Luciano

giorgioluciano

About Me

専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Italy
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

teaching Job in scientific illustration 2022年7月20日6:58

I'm searching candidated for a paid position for teaching houdini for scientific animation if you are interested please contact me for details
G. Luciano

Houdini Scientific Application and Showcase 2020年3月23日15:53

Dear all, I'm trying to prepare a proposal for a book about Scientific Application of Houdini. The idea is to cover both the visualization and also simulation tools and their use in a scientific environment.
If you are interested in the topic please contact me. I need feedback on the idea in order to l be able to develop a more defined draft. Also I will be glad to exchange opinions/ideas on this topic.
Thanks

-EDIT-
After talking with scientist and artist interested in this topic and also having a look at the journals of visualization that are around and the (quite few) books that reports Houdini workflow for scientific animation I think think that we should start with a thread were we can post when and how we used and use houdini for science. The topic of course is very wide and so I ask if you can contribute with images, links and references below I'm writing the topic that I will try to keep updated in this thread and if we grow up as a community we can also open a channel on the houdini slack in order to prepare some kind of “deliverable” (something like a the substance book for shaders that's the idea) or just a beautiful book about scientific visualization! and an istangram account or similar)

Topics can be
Houdini for MATHS&Physics
Houdini for plotting data
Houdini for Bioinspired simulations
Houdini for Biomedical images

Is Vellum the most appropriate tool for creating a simulation of a few thousand mid-poly objs (1K-2K tris)? 2018年12月1日6:42

Update !
1) I've succeeded in creating the “heart beat”
2) Created the particle system and instanced (for now spheres) it seems I can really create a lot of them without too much problems (or at least the number that I need)
A few problem remains and actually
1) I do not understand why the balls seems to go “inside” the sweep even if they act correctly
2) I can succeed in creating a vellum for one ball but not for the instanced copies (not because of memory, just one simulation exclude the other)
3) Probably I can also use the balls as is without using vellum but then I will need to create some kind of noise to make them different and no idea how to do it
4) finally use a low cell (already created) instead of the balls.
Sorry for the easy questions, I'm just starting. Any help appreciated