gonzamancg
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Houdini Engine
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Recent Forum Posts
flip fluid tank question 2012年6月23日13:11
yes i understand that it comes from gravity, i'm just wondering what is the way for the liquid to act as liquid but not spread away.
flip fluid tank question 2012年6月23日8:36
Hi everybody!
I faced a situation that i believe is really easy to solve, but i have no idea how exactly.
I need to make an ocean surface, and i'm creating flip fluid tank for that, but the fluid is interacting with the walls of a tank. Ofc i want to remove this effect, so i uncheck bounding box for the fluid exept y. And the result that i get is that all the fluid goes away from the sides, and dissapears.
And i want to make constant amount of fluid in a tank, but just not interacting with the walls. Exactly like in realflow or like is this video https://vimeo.com/40215700 [vimeo.com]
So do you guys know that is the way do to it?
Thanks
I faced a situation that i believe is really easy to solve, but i have no idea how exactly.
I need to make an ocean surface, and i'm creating flip fluid tank for that, but the fluid is interacting with the walls of a tank. Ofc i want to remove this effect, so i uncheck bounding box for the fluid exept y. And the result that i get is that all the fluid goes away from the sides, and dissapears.
And i want to make constant amount of fluid in a tank, but just not interacting with the walls. Exactly like in realflow or like is this video https://vimeo.com/40215700 [vimeo.com]
So do you guys know that is the way do to it?
Thanks
ocean surface on fluid mesh 2012年5月4日10:26
Hi!
I'm wondering if is there any way to displace a fluid mesh to act like an ocean surface? I want to displace fluid mesh since i'm willing to keep the fluid simulation and collitions and etc.
thanks
I'm wondering if is there any way to displace a fluid mesh to act like an ocean surface? I want to displace fluid mesh since i'm willing to keep the fluid simulation and collitions and etc.
thanks