gui2one
gui2one
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MaterialX: How to separate image channels? 2023年11月25日7:40
There is an equivalent for MaterialX : "Mtlx Separate Color 3"
Show "PDG infos" on a Sop hda node in network view 2023年11月25日7:33
I am working on a Sop hda. It contains a TOP Network.
This hda of course takes in geometry, but the TOP network inside just renders some texture files on disk using COPs ( I am making some texturing utilities )
I opted to use PDG rather than just directly rendering with Rop File Output node, because PDG "knows" when things need to update, so that's pretty neat.
The issue is that I have no feedback at all after I trigger a cook on the TOP network. ( the old method using "Rop File Output" nodes had the advantage of hanging until all files were written to disk, which kind of made my life easier because of some downstream sop operation using said texture files)
My goal would to display PDG progress somehow.
I tried to inspect sidefx' filecache sop to understand how it reflects some "TOP state", but could not find anything to help me.
Is it somewhere in the python tool state ?
This hda of course takes in geometry, but the TOP network inside just renders some texture files on disk using COPs ( I am making some texturing utilities )
I opted to use PDG rather than just directly rendering with Rop File Output node, because PDG "knows" when things need to update, so that's pretty neat.
The issue is that I have no feedback at all after I trigger a cook on the TOP network. ( the old method using "Rop File Output" nodes had the advantage of hanging until all files were written to disk, which kind of made my life easier because of some downstream sop operation using said texture files)
My goal would to display PDG progress somehow.
I tried to inspect sidefx' filecache sop to understand how it reflects some "TOP state", but could not find anything to help me.
Is it somewhere in the python tool state ?
Crash when rendering frame range 2022年5月12日13:34
Hi, I have an issue with Solaris crashing everytime after frame 1 when rendering a frame range.
I am using :
The first image is correctly saved to disk before the crash.
I am using :
- HoudiniFX Indie 19.0.589
- on Windows 10
Failed to complete render: exit code -1073741819
Use a Log Viewer with External Render Processes enabled for more information.
The first image is correctly saved to disk before the crash.