hexaylon
hexaylon
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Recent Forum Posts
trace order from COP2net 2011年8月5日11:02
thanks guys , I'll just use a sort SOP
trace order from COP2net 2011年8月4日18:25
Hi people, I just started to mess up with COP2net, got a question about the order of the trace SOP.
say I put a bunch of spuare shape compositing nodes side by side, and simply trace this COP2net to get polygon mesh. like in the image.
The thing bugs me is, what determines the order of tracing? the primitive numbers of the traced polygon is in a different sequence than the order of the shape nodes, which ruins the goal of visualization in my particular project.
and I didn't find any parameter to tweak the orders…
any hint?
thanks
say I put a bunch of spuare shape compositing nodes side by side, and simply trace this COP2net to get polygon mesh. like in the image.
The thing bugs me is, what determines the order of tracing? the primitive numbers of the traced polygon is in a different sequence than the order of the shape nodes, which ruins the goal of visualization in my particular project.
and I didn't find any parameter to tweak the orders…
any hint?
thanks
groupPaint weird issue 2011年7月26日13:03
ok, I figured it out myself… just in case any other beginner like me runs into a same situation:
the grouppaint SOP actually take primitive group as its “Group” input.
so when doing the RMB pop menu selection, just switch into primitive mode and it would work nicely.
for the “__inside_group_***” attribute, since it's funky, I just used a simple VOPSOP to do a “point in group” condition and problem solved.
the grouppaint SOP actually take primitive group as its “Group” input.
so when doing the RMB pop menu selection, just switch into primitive mode and it would work nicely.
for the “__inside_group_***” attribute, since it's funky, I just used a simple VOPSOP to do a “point in group” condition and problem solved.