infinity_spiral
infinity_spiral
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QML in Houdini ? 2018年6月3日13:31
Hi,
Does anyone have an idea how to run QML with PySide2 inside Houdini?
I tried these simple examples and it seems that they don't work.
from hou.session:
QML: view.qml
from python panel:
Any ideas ?Should I use QtQml.QQmlApplicationEngine somehow ?
Does anyone have an idea how to run QML with PySide2 inside Houdini?
I tried these simple examples and it seems that they don't work.
from hou.session:
from PySide2.QtWidgets import * from PySide2.QtQuick import QQuickView from PySide2.QtCore import QUrl, Qt class MyWidget(QWidget): def __init__(self, *args, **kwargs): super(MyWidget,self).__init__(*args, **kwargs) view = QQuickView() url = QUrl("view.qml") view.setSource(url) self.createWindowContainer(view) self.setParent(hou.ui.mainQtWindow(), Qt.Window) def show(): foo = MyWidget() foo.show()
QML: view.qml
import QtQuick 2.6 Rectangle { id: page width: 640 height: 480 color: "lightgray" Text { id: helloText text: "Hello world!" y: 30 anchors.horizontalCenter: page.horizontalCenter anchors.verticalCenter: page.verticalCenter font.pointSize: 24; font.bold: true } }
from python panel:
from PySide2.QtWidgets import QWidget from PySide2.QtQuick import QQuickView from PySide2.QtCore import QUrl def onCreateInterface(): view = QQuickView() url = QUrl("view.qml") view.setSource(url) widget = QWidget.createWindowContainer(view) return widget
Any ideas ?Should I use QtQml.QQmlApplicationEngine somehow ?
"Show Values" equivalent in Houdini? 2014年4月9日13:55
pusat
You would still need different coloring too as well as different ways to visualize values, not just texturally but as vectors, matrices, etc.
+1
And arrays . I won't stop asking for that . Array attribute is something I really miss from ICE and the possibility that opens is really big. In Vex you can work with arrays but you can't assign them as an attribute . There are some tricks, for example converting the array to string but this is not a solution . I guess you will need also better way to show the data from the arrays in the details view once you make them avalible ( I hope will be soon)
One click visual feedback on the viewport from any point of the tree is something really cool in ICE and I miss this in Houdini a lot.Hope SESI will implement it at some point.
Porting ICE nodes to Houdini 2014年4月6日19:08
sekow
just want to add that i feel very comfortable in vop sops.
the closest location functionality was the only thing so far I could not figure out right out of the box.
what could help is to translate popular tasks done inside ice trees into vop sops: reading color values from a second object, modulated by distance for instance
I usually use pcopen and pcfilter it works similar to get closest location and in point wrangle is very easy to setup . Here is example.