Don Jack
jackdon4682
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Rotate: Matrix right but Quaternion wrong? 2025年3月26日21:22
Zybrand
Hey jackdon4682! ...
Damn, you're so good! I was struggling with the qrotate node and got the information wrong.
I can't thank you enough for the crystal clear explanation!
Rotate: Matrix right but Quaternion wrong? 2025年3月26日5:12
I'm learning Matrix and Quaternion.
In this case,
I wanna rotate my each cube with the axis 'N'
I get the right result through Matrix but the wrong result through Quaternion
why?
how to use the way "qrotate()" to get the right result?
Right result when i use matrix to rotate:

Wrong Result through the ways of Quaternoin:

gits、pngs and hip in attach.
Thanks for help in advance!
In this case,
I wanna rotate my each cube with the axis 'N'
I get the right result through Matrix but the wrong result through Quaternion
why?
how to use the way "qrotate()" to get the right result?
Right result when i use matrix to rotate:
Wrong Result through the ways of Quaternoin:
gits、pngs and hip in attach.
Thanks for help in advance!
At which frame particle is generated? 2024年10月16日21:43
Tanto
In your pop source you can create a "Just Born" group. Do that, and create a pop wrangle node affecting only this group, with:i@emitFrame = @Frame;
yes~
That's exactly the answer I was looking for!
Thank you very much!