jacob clark
jacob clark
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Recent Forum Posts
Velocity Problems in basic Flip Simulation 2023年3月21日15:03
If you don't need Reseeding turn this option off as it can definitely cause strange spikes in your simulation.
what's difference between vex, hscript, expression, python? 2023年3月21日14:56
rubens.ab.filho
As someone who is just starting out with Houdini, do you think it would be more beneficial to focus on learning VEX instead of other languages like Python?
I would suggest not to bother trying to decided which one to focus on.
Instead focus on what you want to create in Houdini then 'learn' through your projects in which cases one is 'better' than the other to utilize.
In general I tend to use VEX the most these days. Definitely like BabaJ says, it's great to have a goal/project in mind to lever against when learning.
Should we log bugs if we can't send scene files from work? 2016年8月31日13:34
Hey Man,
Obviously taking time away from your production is to be determined on a case by case basis. In many studios we are paid to produce images, not run quality assurance on software.
That said, I try to do everything in my power to streamline my work, and bug tracking and logging is definitely one of the most efficient ways to do this. I frequently send files, or reports to SESI about bugs that come up day to day. If I can't send a file, I'll send a step by step example for how to reproduce the bug. If I can, I may strip down a scene to just a few polygons if this helps.
Sidefx has a great support team, and they will work with you to try and track the issues down.
-j
Obviously taking time away from your production is to be determined on a case by case basis. In many studios we are paid to produce images, not run quality assurance on software.
That said, I try to do everything in my power to streamline my work, and bug tracking and logging is definitely one of the most efficient ways to do this. I frequently send files, or reports to SESI about bugs that come up day to day. If I can't send a file, I'll send a step by step example for how to reproduce the bug. If I can, I may strip down a scene to just a few polygons if this helps.
Sidefx has a great support team, and they will work with you to try and track the issues down.
-j