Jasmine Derry
jderry2019
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Recent Forum Posts
Deforming Tall Grass 2019年1月16日20:47
Hello! I want to create a field of tall grass that an animated character could walk through. I don't want the grass to simply be flattened to the ground, but rather to bend out of the way of the character.
How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.
I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.
Thanks!
How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.
I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.
Thanks!
Interactive Tall Grass 2019年1月15日22:53
Hello! I want to create a field of tall grass that an animated character could walk through. I don't want the grass to simply be flattened to the ground, but rather to bend out of the way of the character.
How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.
I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.
Thanks!
How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.
I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.
Thanks!
Parameters and Python 2018年6月29日10:46
goldfarb
change the button callback to this:hou.pwd().hdaModule().executeButton(kwargs)
and change your code to this:def executeButton(kwargs): node = kwargs["node"]
there are other errors but this will get you past the first ones
Thanks so much! Changing the callback (along with some other code cleanup) was what did the trick!