Joël LeLièvre
jlelievre
About Me
業界:
Film/TV
Connect
LOCATION
Dartmouth,
Canada
ウェブサイト
Houdini Engine
INTERMEDIATE
Environments | Lighting | Pyro FX | Fluids | 説明
BEGINNER
Cloth | Crowds | PDG | VEX
Availability
I am available for Contract Work
Recent Forum Posts
Linking null to animated geo 2022年3月17日15:50
I have been struggling with something and was wondering how other people might approach this... I have an animated plane that is animated at the SOP level and I want to export to After Effects so I can place some graphics on a screen. If the grid you see in the file is animated, what is the best way to get that info into AE so I can link some graphics to it?
1.) I have tried to Houdini2AE method but that seems to only work if the transform animations are at obj level
2.) I have tried exporting the grid as an FBX but can't get it working for the life of me! ?
1.) I have tried to Houdini2AE method but that seems to only work if the transform animations are at obj level
2.) I have tried exporting the grid as an FBX but can't get it working for the life of me! ?
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PDG for texture wedging 2021年10月14日15:20
I have been looking into using PDG for an upcoming project and wanted to see if anyone has experience using it to assign random textures to geo? The basic idea would be as follows:
- load in a piece of geo
- assign a shader
- use PDG to random swap out diffuse textures from a directory i.e. diffuse_a, diffuse_b, diffuse_c etc
- output each geo/image as an individual file with varied diffuse textures
So in the end, I would get three pieces of geo, each with a different diffuse texture. Is this something that PDG could potentially help with?
- load in a piece of geo
- assign a shader
- use PDG to random swap out diffuse textures from a directory i.e. diffuse_a, diffuse_b, diffuse_c etc
- output each geo/image as an individual file with varied diffuse textures
So in the end, I would get three pieces of geo, each with a different diffuse texture. Is this something that PDG could potentially help with?
Questions about a 10k Random Characters output setup 2021年10月14日11:52
This is awesome! Can you provide a basic breakdown of how you varied the shader on each character using PDG?