Jose Manuel Morales Ruiz
jmmrfx
About Me
専門知識
VFX Artist
Connect
LOCATION
Spain
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
karma render ocean red color 2024年7月2日3:43
Hi!!
I'm trying to render a ocean scene, with foam, ocean spectrum, flip simulation etc, but the render with karma_CPU shows different colors, in my case, red colors for ocean, flips and foam. This happens in H_20.
My scene is different to this, but for test the materials, light etc I've tried to render this project and I've had the same result. I attached an image.
https://www.youtube.com/watch?v=NN0SbcReOek&t=1980s [www.youtube.com]
The material are done with VEX Material builder and with karma XPU I don't have any render. I don't know if VEX material builder is not compatible with karma XPU.
I'm trying to render a ocean scene, with foam, ocean spectrum, flip simulation etc, but the render with karma_CPU shows different colors, in my case, red colors for ocean, flips and foam. This happens in H_20.
My scene is different to this, but for test the materials, light etc I've tried to render this project and I've had the same result. I attached an image.
https://www.youtube.com/watch?v=NN0SbcReOek&t=1980s [www.youtube.com]
The material are done with VEX Material builder and with karma XPU I don't have any render. I don't know if VEX material builder is not compatible with karma XPU.
A layer info is lost in the Houdini-HDA-Unreal pipeline 2024年1月4日6:11
Hi!
I have similar problem with my unreal and the heightfield HDA.
I have my layers (volumes) in houdini and I create the HDA.
Then I import this HDA to my unreal project and finally I add the HDA to the scene. The problem is the landscape object is not nest/join to houdiniassetactor and if I check the layers in landscape/paint, there is no layer and when I use the material by layers, the terrain is black.
I have watched a few tutorial about how is the best way to import a terrain_HDA into unreal and in all of them the landscape is attached to houdiniassetactor.
Any solution?
I have similar problem with my unreal and the heightfield HDA.
I have my layers (volumes) in houdini and I create the HDA.
Then I import this HDA to my unreal project and finally I add the HDA to the scene. The problem is the landscape object is not nest/join to houdiniassetactor and if I check the layers in landscape/paint, there is no layer and when I use the material by layers, the terrain is black.
I have watched a few tutorial about how is the best way to import a terrain_HDA into unreal and in all of them the landscape is attached to houdiniassetactor.
Any solution?
Intel vs amd vs apple 2023年2月19日15:45
Jajaja. Don’t worry. Feel free to discuss about everything related to the topic (new pc). It is also additional information for me.