João Dias
joaoalexdias
About Me
専門知識
Freelancer
業界:
Film/TV
Connect
LOCATION
Portugal
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Crowds Agents replaced by pins and deformed agents 2018年1月27日21:07
Hi,
I'm using Houdini Apprentice 16.5.323, and doing a simple populate crowds, agents appear like pins (img_1).
I tried doing step by step, using the walk mocap biped 3, and then the populate and simulate, and worked, then I added 2 more characters doing a run and a zombie walk, to the simulation and the result was that some agents were deformed like (img_2).
If I try to do the populate with 2 or 3 baked agent the result is like img_1, with pins replacing agents.
I did the test in my workstation (i7, 16G, Quadro K2000D) and in my laptop (i7, 16G, GTX1060 updated drivers), the above detailed explanation was on the workstation, I did the samen test in my laptop, and the result was always pins instead of agents!
Help please!!
Thanks
I'm using Houdini Apprentice 16.5.323, and doing a simple populate crowds, agents appear like pins (img_1).
I tried doing step by step, using the walk mocap biped 3, and then the populate and simulate, and worked, then I added 2 more characters doing a run and a zombie walk, to the simulation and the result was that some agents were deformed like (img_2).
If I try to do the populate with 2 or 3 baked agent the result is like img_1, with pins replacing agents.
I did the test in my workstation (i7, 16G, Quadro K2000D) and in my laptop (i7, 16G, GTX1060 updated drivers), the above detailed explanation was on the workstation, I did the samen test in my laptop, and the result was always pins instead of agents!
Help please!!
Thanks
Crowds Agents replaced by pins and deformed agents 2018年1月27日20:54
Hi,
I'm using Houdini Apprentice 16.5.323, and doing a simple populate crowds, agents appear like pins (img_1).
I tried doing step by step, using the walk mocap biped 3, and then the populate and simulate, and worked, then I added 2 more characters doing a run and a zombie walk, to the simulation and the result was that some agents were deformed like (img_2).
If I try to do the populate with 2 or 3 baked agent the result is like img_1, with pins replacing agents.
I did the test in my workstation (i7, 16G, Quadro K2000D) and in my laptop (i7, 16G, GTX1060 updated drivers), the above detailed explanation was on the workstation, I did the samen test in my laptop, and the result was always pins instead of agents!
Help please!!
Thanks
I'm using Houdini Apprentice 16.5.323, and doing a simple populate crowds, agents appear like pins (img_1).
I tried doing step by step, using the walk mocap biped 3, and then the populate and simulate, and worked, then I added 2 more characters doing a run and a zombie walk, to the simulation and the result was that some agents were deformed like (img_2).
If I try to do the populate with 2 or 3 baked agent the result is like img_1, with pins replacing agents.
I did the test in my workstation (i7, 16G, Quadro K2000D) and in my laptop (i7, 16G, GTX1060 updated drivers), the above detailed explanation was on the workstation, I did the samen test in my laptop, and the result was always pins instead of agents!
Help please!!
Thanks
any teasers for Houdini 16.5 coming up any time soon ? 2017年8月11日11:57
harryabreu
Hi my hope is about character rigging, render engine and a good help system.
I still believe that will be possible to make character animation in Houdini and a faster render engine…but until this happen I will use what is possible.
Before some one tel me I read Houdini's Help every day and I watched a lot of master class and Illume webinar.
I believe that Houdini is a procedural animation tool and not only a procedural simulation tool.
SideFx please help us, for character animation.
Exactly today Maya and Blender is what I can use.
Sorry to tell but is my second year with Houdini Indie.
…may be next year…may be next year
Can agree more!
Did you try to use the auto rig tool shown in the 2016 masterclass?