Julien Carmagnac
julca
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Recent Forum Posts
Polygon turn to black at rendering.. sometimes. 2024年6月9日7:48
Bug replicated on "simplified" scene (still need all textures).
Mail already sended to suppport.
Mail already sended to suppport.
Polygon turn to black at rendering.. sometimes. 2024年6月7日14:48
Hello,
Ok I go on rendering phase this weekend so I'll have probably more info about this "bug ?" recurrence soon and tell you.
For more info I rendering a big ground map composed of 107 textures of 8192 square pixels.
I'm using karma xpu.
I also notice on other frame a similar problem where small polygons and very few (2/4 primitives) don't turn black but dark like with a normal bug.
Once rerendered they became a bit more corrupted (8/9 primitives), then I triangulated and problem is gone(I hope).
I have heavy assets (like textures) but I can share you soon for more investigation.
Ok I go on rendering phase this weekend so I'll have probably more info about this "bug ?" recurrence soon and tell you.
For more info I rendering a big ground map composed of 107 textures of 8192 square pixels.
I'm using karma xpu.
I also notice on other frame a similar problem where small polygons and very few (2/4 primitives) don't turn black but dark like with a normal bug.
Once rerendered they became a bit more corrupted (8/9 primitives), then I triangulated and problem is gone(I hope).
I have heavy assets (like textures) but I can share you soon for more investigation.
Polygon turn to black at rendering.. sometimes. 2024年6月7日2:34
Hello,
I'm using karma.
I have some polygon that appear black on final image rendering.
But on rerendering same frame all is good. It's not constant.
Do you already experience this kind of problem ?
Does-it have some king of thing to avoid ?
Is there some topology to avoid (triangle only needed ??).
Thank you,
Julien
I'm using karma.
I have some polygon that appear black on final image rendering.
But on rerendering same frame all is good. It's not constant.
Do you already experience this kind of problem ?
Does-it have some king of thing to avoid ?
Is there some topology to avoid (triangle only needed ??).
Thank you,
Julien