Kristoffer Hosea

khosea

About Me

Hi my name is Kris, and Im a concept art student. At the moment Im wrapping up my studies to seek professional work. Im self taught, and I truly love what I do to the Point where people are throwing me out to get some air. During the course of my training I tested great software tools like Maya, Mod...  more
専門知識
Freelancer
業界:
Film/TV

Connect

LOCATION
Sweden

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Concept Art and Houdini 2018年7月22日14:40

Fco Javier
Undoubtedly houdini will give you a plus in your art concepts, for the freedom of creation at an unsuspected level. But it is also true that you have to see houdini as a professional athlete you have to train every day to reach the goal. If you leave it for a while you lose status quickly as a professional athlete. In abstract concepts Houdini is the best, but it is also painful to master fluently and the help is an Egyptian hieroglyph.

Sorry for my bad English. Greetings to all.

Thank you so much for your message. It really motivates and inspires me alot. Houdini is good for everything. It is a wonder which you can create anything you want with. No, Im not a professional athlete, they have to throw me out of the house to get some fresh air. Kidding aside my spanish friend. I think Houdini is easy to get in once you understand the framework. (Your English is fine.) Its not the language, its the ideas!!!!

Concept Art and Houdini 2018年7月21日13:55

I just got Houdini Indie. A step I wanted to take for awhile, but were relactant because Learning a new tool in the middle of my Little portfolio building is sort of a “new grab”. But, I did it because of many reasons..Just after seeing the modeling capabilities, I´m so suprised that Houdini isn´t a natural choice “yet” for concepting. Im really excited because as a freelance artist, I can get a tool that is a fraction of a cost of for example Maya or Modo, and use its powerful node based system for pretty much everything I can Think of, and then I just stepped on the tip of the cake. I will be doing everything from fur and hair on a character, pyro, animation,modeling, game assets with the Houdini Engine that translates extremely well into Maya in a pipeline where you can customize parameters and do for example a poly reduce, which is the best in its class right in Maya thanks to HOudini.

I just got it, so I can´t say much, but I will be gathering some real facts in order to make a good Review.

Thank you all in this great thread for your thoughts and different perspectives, which almost all of them speaks for this phenomenal tool.

Concept Art and Houdini 2018年3月17日17:35

pbowmar
khosea
Thanks!!! Is there a videocast?

Sadly no, however Jasmine uploaded her file here:

https://www.facebook.com/groups/226198360751/files/ [www.facebook.com]

Not sure if you need to join the group to get it? I don't use Facebook


thanks alot. I joined, we´ll see if I can take a look at it.