Karl Loveridge

klove

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Recent Forum Posts

Getting at geometry attributes in COPs 2025年3月17日12:41

I'm not in front of Houdini at the moment. Is the rasterize geometry node a COP context node? I'm guessing it is. I watched a tutorial where the geometry was brought in appearing to be unwrapped like it was UV's. I thought what I saw was using the older COP Network - Old workflow. That's when I stopped watching as I guessed it was the old way of working. I'm never sure about some of these legacy nodes. Will it be deprecated? Is there a new way to accomplish the same task?

But all that aside, to get the geometry attributes in cops, requires the geometry to be imported in with a rasterize geometry node?

Getting at geometry attributes in COPs 2025年3月17日10:18

This seems like a basic question, but I can't seem to find a answer that works with the latest Houdini 20.5 versions.

In Houdini 20.5, we have COP Network and COP Network - Old.

I have made geometry that calculates some masks on points that I'd like to use to build textures from. On my geometry, I have added UV's. I just want to have the texture be baked out from those attributes. I tried the Labs Map Baker node. But I'm getting nothing out. I've attached a image of my settings.

This seems like it should be trivial.

So either I wanted to import my attribute into my NEW cop network and access it directly. Or export a map. How would I do that? The reason I want to do this is I can do some calculations to visualize where I'd put vegetation and flow maps for my material. Maybe I'm not looking at this problem right. Any help would be appreciated.

The attached image shows my Labs Baker Node settings. I don't know how it knows what UV's its decided use. I would assume it uses the ones I created. But I don't see a place where I explicitly set it. I wanted a map created from the 'mask' attribute.

Issues with Houdini licensing on Mac 2025年3月17日10:09

I don't believe it is. As it turned out, I upgraded to Houdini 20.5.522 and Houdini would crash. I had to go in and delete the houdini folder in my library/prefrences folder and let it reconstruct it from scratch. Just having that folder in the my directory caused the crash. Seems like a bug to me. You're technical service guys found the issue so its likely it has been reported.