Alireza Razmpoosh
kni8_2k
About Me
専門知識
VFX Artist
業界:
Gamedev
Connect
LOCATION
United States
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Dynamic Constraints On Deforming Passive Mesh 2019年7月8日11:46
Thanks Mike!
in the file I downloaded, although the constraint lines follow the deforming RBD, They are not really moving with the object. Additionally changing the constraint type to glue you can see that they just stop moving all together.
Any further help would be appreciated !
in the file I downloaded, although the constraint lines follow the deforming RBD, They are not really moving with the object. Additionally changing the constraint type to glue you can see that they just stop moving all together.
Any further help would be appreciated !
Dynamic Constraints On Deforming Passive Mesh 2019年7月4日13:53
Hi Constraint Gurus,
Wondering if someone could take a quick look. I'm having a hard time trying to get these dynamically created constraints to stick to this animated passive object.
is my approach wrong ?
What I'm trying to do is Have the sphere represent a cached anim - hit the wall, then pull away some pieces like its stuck to it. I've seen several approaches to this via all dynamic objects, but have not seen it done on a passive deforming mesh. Which is what the sphere is setup to be.
doing it this way or perhaps via dynamic meshes stuck to the deforming mesh to do the same thing…? I've spun my wheels on this too much !
any direction would be appreciated !
Wondering if someone could take a quick look. I'm having a hard time trying to get these dynamically created constraints to stick to this animated passive object.
is my approach wrong ?
What I'm trying to do is Have the sphere represent a cached anim - hit the wall, then pull away some pieces like its stuck to it. I've seen several approaches to this via all dynamic objects, but have not seen it done on a passive deforming mesh. Which is what the sphere is setup to be.
doing it this way or perhaps via dynamic meshes stuck to the deforming mesh to do the same thing…? I've spun my wheels on this too much !
any direction would be appreciated !
Just saying Thanks 2019年3月27日17:21
as we get more and more bugs fixed and learn how to use TOPS/PDGS together, I just wanted to say…
This is a great feature and I think we've only scratched the surface of its capabilities. Thank you for all those involved in bringing this to us and we as a community are appreciative of your dedication and great work.
~A
This is a great feature and I think we've only scratched the surface of its capabilities. Thank you for all those involved in bringing this to us and we as a community are appreciative of your dedication and great work.
~A