l3g3nd
l3g3nd
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Always open a scene at frame 1 ? 2014年5月16日10:17
That's just what we do but I really don't know a better option.
If the artist has the display sop set on a node that is expensive to cook I don't know any other way of preventing cooking except set the scene update to manual on save.
Hopefully someone else will reply with a smarter idea
If the artist has the display sop set on a node that is expensive to cook I don't know any other way of preventing cooking except set the scene update to manual on save.
Hopefully someone else will reply with a smarter idea
![](/static/djangobb_forum/img/smilies/wink.png)
Always open a scene at frame 1 ? 2014年5月16日9:58
This has been a pet peeve of mine as well….houdini cooking upon loading scene.
The problem is sometimes even at frame 1 houdini can cook depends on what's displayed.
What we do is, we have a custom scene save button that forces the update mode to be manual. Some artists hate it some don't really care since they are usually in manual anyways lol
Tough one to solve really.
Edit. Maybe you can do a callback when the scene is loaded to go to frame 1 via python? I'm not sure if there's a onSceneLoaded() event…
Or have a custom scene save that sets the timeline to frame 1 then saves.
Just looking here.
http://www.sidefx.com/docs/houdini13.0/hom/hou/hipFile#load [sidefx.com]
The problem is sometimes even at frame 1 houdini can cook depends on what's displayed.
What we do is, we have a custom scene save button that forces the update mode to be manual. Some artists hate it some don't really care since they are usually in manual anyways lol
Tough one to solve really.
Edit. Maybe you can do a callback when the scene is loaded to go to frame 1 via python? I'm not sure if there's a onSceneLoaded() event…
Or have a custom scene save that sets the timeline to frame 1 then saves.
Just looking here.
http://www.sidefx.com/docs/houdini13.0/hom/hou/hipFile#load [sidefx.com]
Batch render licensing - potential dealbreaker? 2014年3月31日22:24
Yeah its a bit small atm. However we are able to crank out shots quite efficiently. Work smarter not harder
![](/static/djangobb_forum/img/smilies/wink.png)