Lewis Taylor

lewis_T

About Me

FX Technical Director at Weta FX
専門知識
Technical Director
業界:
Film/TV

Connect

LOCATION
Melbourne, Australia

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Digital Assets  | Motion Editing  | Hair & Fur  | Cloth  | Solaris  | Mantra  | Karma  | Pyro FX  | Fluids  | 説明  | VEX
INTERMEDIATE
キャラクタ & アニメーション  | Animation  | Crowds  | Muscles  | PDG  | Python
BEGINNER
Realtime FX

Availability

I am currently employed at Weta FX

Recent Forum Posts

Houdini UI question 2024年11月22日17:29

Honestly I would just learn the shortcuts for selections. You will work faster than any toolbar.
I don't think I've used the selection mode tool bar in 10yrs or more, it's only a handful of things
to remember.

Not an answer to your question, but more a suggestion for a better workflow.

Space+1 = Perspective viewport.
Space+2 = Top viewport.
Space+3 = Front viewport.
Space+4 = Right viewport.
Space+5 = UV viewport.

S to enter selection mode,
2 = points
3 = edges
4 = polys

t = transalte
r = rotate
e = scale
y = cycles through those, and if at OBJ level will cycle combo manipulators.

m = will cycle through transform space modes, local, object, world, view

Pop particles stepping with gravity 2024年11月12日5:52

It's because negative jitter is where particle integration is actually correct.
If the emitter moves, it's no issue, but I'd highly recommend watching and implementing Ben's
integrated particle setup, say goodbye to bad or stepped emission on moving objects forever.

https://www.youtube.com/watch?v=ui43YK0cnXE&t=868s [www.youtube.com]

L

Why is MPM not working as seen online? 2024年11月9日17:20

MPM is running on openCL, it's very likely your GPU driver version could be the culprit.