长龙 李

lichanglongg

About Me

業界:
Design  | Gamedev

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LOCATION
Shenzhen, China
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Houdini Engine

BEGINNER
Digital Assets  | PDG  | VEX  | Python

Availability

Not Specified

Recent Forum Posts

Issues with Seam Visibility When Using Ocean Displacement Se 2024年11月5日8:37

I baked an ocean displacement sequence texture in Houdini and used it in Unity. However, when I applied tiling, I noticed that the seams are very apparent. Additionally, the direction of the displacement feels off and does not match the effect I achieved in Houdini. I exported the texture as an EXR file, but the normal map also appears different. Is there any way to resolve these issues? Are there any recommended settings or techniques for both the seams and the displacement direction, as well as ensuring the normal map aligns correctly?



I want to render a raindrop ripple sequence frame animation 2022年12月5日23:15

I want to render a raindrop ripple sequence frame animation, I use ripple solver node, but not seamless loop, how do I do that?
And tiling needs to be continuous and seamless

Are there any examples? Used in unity to create the water ripple effect

If the HDA editable node is set to subnet, multiple outputs 2022年3月24日0:13

If the HDA editable node is set to subnet, multiple outputs will be generated in untiy
Is there a way to generated it only once?