livinskyalex
livinskyalex
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Offset points individually, depending on the normal. 2022年3月21日6:35
Thanks and help!
working.
For one axis.
Added a second axis, and everything works as expected.
@P -= normalize ( @N ) * ch("distance");
For one axis.
Added a second axis, and everything works as expected.
vector up = {0,1,0}; @P -= normalize ( @N ) * ch("distanceX"); @N = cross(@N,up); @P -= normalize ( @N ) * ch("distanceY");
Offset points individually, depending on the normal. 2022年3月21日5:04
Hello, I have a question that I solved, but in a rather strange way.
I did this by copying new ones over the old points with offset by position.
Maybe there is an easy way to do this via vex. Or something else.
I did this by copying new ones over the old points with offset by position.
Maybe there is an easy way to do this via vex. Or something else.
Side fx github Plugin updates 2021年11月4日12:00
It's amazing that you release updates for your plugins but could you compile them in the "Releases" section of this repository. Perhaps you shouldn't call them a release, but a compiled beta would be very helpful.
Now it is completely impossible to make them work. My attempts to collect them so far only led to the fact that they completely broke my projects. I most likely do not understand how to do this. The documentation on this doesn't look complete to me either.
Now it is completely impossible to make them work. My attempts to collect them so far only led to the fact that they completely broke my projects. I most likely do not understand how to do this. The documentation on this doesn't look complete to me either.