Lucas Rodrigo

lucas_rodrigo

About Me

専門知識
Freelancer

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LOCATION
Teresina, Brazil
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Houdini Engine

INTERMEDIATE
Digital Assets  | Hair & Fur
BEGINNER
プロシージャルワークフロー  | キャラクタ & アニメーション  | Animation  | Cloth  | Solaris  | Karma  | Lighting  | VEX  | Python

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Recent Forum Posts

Engine not syncing meshes 2025年3月4日7:16

simplearts
lucas_rodrigo
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.

Thank you so much for verifying. I was going out of my mind


Ok I might have found a fix, I reinstaled the engine, houdini and the plugin.
Them backup your pref folder in the docs (the houdini20.5, where your otls live and everything)and delete it so houdini creates a new one when you open it.
That did the work for me!

Engine not syncing meshes 2025年3月3日12:18

I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.

export groom_root_uv to unreal 2023年12月6日5:47

ls-software
Hi, does anybody know how to export Houdini hair’s uv as a groom_root_uv attribute into Unreal 5.0?
This is the att to paint tex on the mesh and transfer it to the hair right?
Just use a rename attribute on the uv attribute and rename it to groom_root_uv, if it doesn't work take a look at the unreal doc and see what type of att it is (float etc...) and convert it to that.