
Lucas Rodrigo
lucas_rodrigo
About Me
専門知識
Freelancer
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LOCATION
Teresina,
Brazil
ウェブサイト
Houdini Engine
INTERMEDIATE
Digital Assets | Hair & Fur
BEGINNER
プロシージャルワークフロー | キャラクタ & アニメーション | Animation | Cloth | Solaris | Karma | Lighting | VEX | Python
Availability
Not Specified
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Recent Forum Posts
Engine not syncing meshes 2025年3月4日7:16
simpleartslucas_rodrigo
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.
Thank you so much for verifying. I was going out of my mind
Ok I might have found a fix, I reinstaled the engine, houdini and the plugin.
Them backup your pref folder in the docs (the houdini20.5, where your otls live and everything)and delete it so houdini creates a new one when you open it.
That did the work for me!
Engine not syncing meshes 2025年3月3日12:18
I'm having the exact same problem after debugging a project for a client, I found out that houdini engine with houdini 20.5 and unreal 5.5 just doesn't work.
export groom_root_uv to unreal 2023年12月6日5:47
ls-softwareThis is the att to paint tex on the mesh and transfer it to the hair right?
Hi, does anybody know how to export Houdini hair’s uv as a groom_root_uv attribute into Unreal 5.0?
Just use a rename attribute on the uv attribute and rename it to groom_root_uv, if it doesn't work take a look at the unreal doc and see what type of att it is (float etc...) and convert it to that.