mahdi.ahangar
mahdi.ahangar
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Recent Forum Posts
Basic RBD Collision 2015年2月5日2:54
First of all, your “Moving_rock” node must be “static object” , not “RBD obj” , because the box is keyframed and should not get affected by gravity or other forces .
then dive into “Auto dop network” and choose “Moving Rock” node (which calculate now as static obj) and in parameter pane, enable “use deforming geometry” , this option recall the position of object in every frames and not just the first frame .
finally, you need to consider the “Rocks” node as “RBD fractured” , because you have lots of rocks which needs to simulate individually .
then dive into “Auto dop network” and choose “Moving Rock” node (which calculate now as static obj) and in parameter pane, enable “use deforming geometry” , this option recall the position of object in every frames and not just the first frame .
finally, you need to consider the “Rocks” node as “RBD fractured” , because you have lots of rocks which needs to simulate individually .
Glue issue in Houdini 14 2015年1月25日8:49
I have faced some strange simulation with RBD and GLUE objects , in Houdini 13 when I use glue, some pieces after hit lose their connection , but in the following file (which has been created in H14) , the pieces which have been hit by a sphere, stop simulating in air . Any idea why this happen ?
Noob question 2015年1月13日16:03
OneBigTreemjnorris
Hi,
Unfortunately I can't use the alembic export as I have the Indie version.
Managed to come up with a solution, used a Rop_geometry node plugged into the DOP_import node of the fractured geometry and wrote it out as a .bgeo file.
Then read this back in through a file node to export as a .fbx
The indie version supports alembic. I've tried, no problems.
Yes, I think all the features in indie is available, just the render resolution is different,right ?