Marcos Reguera
marcosreguemez97
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Official Labs Vertex Animation Textures 3.0 FAQs and Links 2022年12月13日7:03
Hello, I am currently using VAT 3.0 and trying to export a fluid animation into UE 5.1
My question is if dynamic remeshing will get any type of frame interpolation support, or if it is available if I can get a little help on how to get started or find some documentation in the matter I would appreciate it.
I need interframe interpolation as my simulation is on my characters arms, and when the game goes >30FPS my sim doesnt interpolate good.
Thank you in advance
My question is if dynamic remeshing will get any type of frame interpolation support, or if it is available if I can get a little help on how to get started or find some documentation in the matter I would appreciate it.
I need interframe interpolation as my simulation is on my characters arms, and when the game goes >30FPS my sim doesnt interpolate good.
Thank you in advance
Official Labs Vertex Animation Textures 3.0 FAQs and Links 2022年1月21日10:45
MaiAoHi!! Great stuff.
This reply is a placeholder for FAQs with VAT3.0 in Unreal Engine 4 and 5. It will be kept up-to-date.
I am currently exporting my high-detail fluid sim into Unreal 4.26, but I keep getting these weird artifacts, these are triangles in the mesh that start flickering. Is not full-precision UVs as I already tried, and is not mesh resolution, as I have also tried to solve with several polygon counts the problem still persists.
If I view the effect from some distance it looks really good, but as soon as I aproach it and look it up-close I see these triangles flickering all over the place. (I need it to be high detail as it is going to be close to my camera)
Thanks in advance!!