Martin Kindl
martinkindl83
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Houdini Engine
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Recent Forum Posts
interactive rendering with Karma workflow? 2024年11月6日20:02
I believe there is no renderRegion support right, while using Mplay
all those options seems to be trying to patch the core missing feature
renderView, with live renders, compare option and renderRegions
all those options seems to be trying to patch the core missing feature
renderView, with live renders, compare option and renderRegions
interactive rendering with Karma workflow? 2024年11月6日1:49
i have to agree
we are slowly jumping onto the USD train and this is key feature that is missing from lighting department/workflow perspective.
Viewport render is great, but except old XSI i never used it, only renderView, where you can snap, compare to live renders.
USe viewport for navigation, not rendering.
we are slowly jumping onto the USD train and this is key feature that is missing from lighting department/workflow perspective.
Viewport render is great, but except old XSI i never used it, only renderView, where you can snap, compare to live renders.
USe viewport for navigation, not rendering.
compiled-block version of File Merge SOP? 2023年9月4日20:57
jsmackhello jsmack
I'm not sure if the file sop is compilable, but the fastest way to load multiple files, by far, is unpacking packed disk primitives. You can create packed disk primitives and set their path in vex now. Then you simply unpack.
any chance you can explain a bit what you meant? i might be a bit slow on this one.
I can see i can bring packed disk primitives with file sop, but thats not what you are talking about.
then i tried filesop with default geo and load it as packed disk primitives, then in vex set the path to my actual geo and unpack. Clearly im missing what you meant in your setup.
Martin