Martijn Grootendorst
martinuz
About Me
専門知識
VFX Artist
業界:
Advertising / Motion Graphics | Film/TV | Gamedev
Connect
LOCATION
Amsterdam,
Netherlands
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Hair & Fur | Cloth | Crowds | Pyro FX | Fluids | VEX
INTERMEDIATE
Environments | キャラクタ & アニメーション | Muscles | Solaris | Mantra | Karma | Lighting | 説明 | PDG | Python
BEGINNER
Motion Editing | Animation | Realtime FX
Availability
I am available for Full Time Work
Recent Forum Posts
adding grid of points on a surface 2014年1月23日8:44
lol, that's what I did before I found the remesh solution.
but I'm quite anal about these things.. hehe.. :twisted:
but I'm quite anal about these things.. hehe.. :twisted:
adding grid of points on a surface 2014年1月23日4:45
Hi Guys,
I've found a better solution to my problem: remesh does a good job for what i need.
but I still would like to know more about the bricker angle, i can't wrap my head around the values it needs..
well anyway thanks again!
I've found a better solution to my problem: remesh does a good job for what i need.
but I still would like to know more about the bricker angle, i can't wrap my head around the values it needs..
well anyway thanks again!
adding grid of points on a surface 2014年1月22日15:53
ok, so the bricker option looks good too.
but the thing is that i'm getting geometry from maya
so this has to work on rotated geometry (see image)
I've noticed the angle option in the divide sop but I'm not sure what values are needed.. I would guess I need to use the normal of the plane and calculate this into angle values..
any tips on that?
thanks again!
(i've attached a simple setup)
but the thing is that i'm getting geometry from maya
so this has to work on rotated geometry (see image)
I've noticed the angle option in the divide sop but I'm not sure what values are needed.. I would guess I need to use the normal of the plane and calculate this into angle values..
any tips on that?
thanks again!
(i've attached a simple setup)