massta
massta
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Recent Forum Posts
Novice - How to properly UV map a Sphere? 2021年8月1日10:46
How about a hemisphere? I saw a video where they cut the sphere in half and map each separately. But even still, I'm getting distortion along the edges. My goal is to map video to a sphere so can't have any uv breaks. I'm thinking I could spend hours trying to uv edit. So far, vertices/polar is the best and will just have to live with distortion at the poles.
Why is not this working? (UV Flatten/Seams) 2021年8月1日9:56
Hello Island,
I'm realizing it is hard to correctly UV wrap a sphere with video. I'm actually trying to do so with a hemi-sphere (half a sphere) and still having trouble. I think there will always be some distortion, breaking seams won't work for me, needs to be continuous.
I'm realizing it is hard to correctly UV wrap a sphere with video. I'm actually trying to do so with a hemi-sphere (half a sphere) and still having trouble. I think there will always be some distortion, breaking seams won't work for me, needs to be continuous.
perfect uv's on sphere 2018年3月26日15:29
I'm also interested in this method. We want to projected seamlessly on this bass model.
I was thinking polar or cylindrical UV projection would be best. This way textures can keep wrapping around the body portion seamlessly.
I've experimented with UV Flatten but this has a seam. Maybe I'll try UV Pelt again.
I was thinking polar or cylindrical UV projection would be best. This way textures can keep wrapping around the body portion seamlessly.
I've experimented with UV Flatten but this has a seam. Maybe I'll try UV Pelt again.