Matthias Kappenberg
matthias_k
About Me
専門知識
Freelancer
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LOCATION
Germany
ウェブサイト
Houdini Engine
Availability
Not Specified
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Recent Forum Posts
Exporting Houdini scene to WebGL/three.js 2020年12月30日7:05
Animation , ok done via Blender... (sorry, no v18 here)
Export from Houdini as Alembic to Blender and then exported as GLB:
https://www.matthias-kappenberg.de/downloads/digital-asset-simple-pipeline [www.matthias-kappenberg.de]
(Scroll little bit down, klick: "Load 3D Model", Intro after load has rotation and scale)
Export from Houdini as Alembic to Blender and then exported as GLB:
https://www.matthias-kappenberg.de/downloads/digital-asset-simple-pipeline [www.matthias-kappenberg.de]
(Scroll little bit down, klick: "Load 3D Model", Intro after load has rotation and scale)
Position object along curve based on ramp position 2020年5月4日9:19
I've simply hovered the “Param Label”
How Would I Create Procedural Offset Cables? 2020年3月24日16:19
If you need it for something like this,
maybe this can give you a starting point.
(New file added with random hang amount)
maybe this can give you a starting point.
(New file added with random hang amount)