Martin Widö
mawi
About Me
専門知識
VFX Artist
業界:
Film/TV
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LOCATION
Sweden
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Houdini Engine
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Not Specified
Recent Forum Posts
Air Strike 2024年10月6日16:35
Do the retime on the first as a reference for the tempo you want. Then you don’t need to simulate hours to find out.
If possible I would try to split them. At least work with the emission part separately and then if needed run all emitters in same container at the end.
If possible I would try to split them. At least work with the emission part separately and then if needed run all emitters in same container at the end.
Air Strike 2024年10月5日17:38
I think the explosions needs much more initial "punch".
Do a retime test remaping the first 30-40 frames of the fireballs into 3-5 frames.
Do a retime test remaping the first 30-40 frames of the fireballs into 3-5 frames.
Attribute is not controlling the wind as expected. 2024年10月5日16:38
The solver is only reading the attribute from SOPs on creation frame, so if you check your geometry spreadsheet it most probably is 0 thru out the whole sim.
You could update the attribute or write your activision code inside the solver using a pop wrangle.
The floating.
They catch momentum when moved from intersection on first frame.
You could update the attribute or write your activision code inside the solver using a pop wrangle.
The floating.
They catch momentum when moved from intersection on first frame.