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Recent Forum Posts
Bake Texture 15.5 example 2016年9月1日8:33
Hi,
The issue with intersecting geometry can be handled in one of two ways:
1. Increase the ‘Ray Bias’. This will cause the rays to be offset away from the low-res object. You should increase this value until you see the black areas disappear.
2. Change the ‘Unwrap Method’ to ‘Trace Closest Surface’. This will cause the trace to happen in both directions, picking the direction that hits the high-res object.
If you would like to attach your scene I can set up some examples that show how this setup can work.
~M
The issue with intersecting geometry can be handled in one of two ways:
1. Increase the ‘Ray Bias’. This will cause the rays to be offset away from the low-res object. You should increase this value until you see the black areas disappear.
2. Change the ‘Unwrap Method’ to ‘Trace Closest Surface’. This will cause the trace to happen in both directions, picking the direction that hits the high-res object.
If you would like to attach your scene I can set up some examples that show how this setup can work.
~M
Bake Texture 15.5 example 2016年8月18日10:01
Hi,
This issue has been resolved in the latest build of H15.5. Please find attached a scene and render showing the output with that build. Let us know if you get a chance to test this out. Thank you.
~M
This issue has been resolved in the latest build of H15.5. Please find attached a scene and render showing the output with that build. Let us know if you get a chance to test this out. Thank you.
~M
VR Camera Pz & Options + 2016年7月22日11:45
Hi Anodin,
It is possible to add a fisheye lens shader; if this would be of use I can set something up for you. I could send you the VEX shader directly for now, which would be included in Houdini 16.0.
~M
It is possible to add a fisheye lens shader; if this would be of use I can set something up for you. I could send you the VEX shader directly for now, which would be included in Houdini 16.0.
~M