misterbil
misterbil
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GameDev Vertex Animation Texture and RBD Fracture/Director/Solver Tools issues 2018年12月17日23:34
Hi Mike,
I have a related question but let me know if you would prefer that I create a new post or if it is ok to do it over here.
I have a more complex destruction animation that I'm trying to import inside Unreal. But the animation is just a bit different from the one in Houdini.
Also the barriers at the top are quite different too, I'm wondering if it is because they have another material applied to them? but the ladder thing on the outside too.
I baked the houdini animation and saved it as bgeos out of my dop network and ran the VAT rop from that.
I followed the setting you mentioned above for both textures and models. But still have different results.
how do you handle complex destruction that involve multiple elements with different materials?
I can't really post a hip file as it is work related but here is a capture.
any suggestion would be greatly appreciated
I have a related question but let me know if you would prefer that I create a new post or if it is ok to do it over here.
I have a more complex destruction animation that I'm trying to import inside Unreal. But the animation is just a bit different from the one in Houdini.
Also the barriers at the top are quite different too, I'm wondering if it is because they have another material applied to them? but the ladder thing on the outside too.
I baked the houdini animation and saved it as bgeos out of my dop network and ran the VAT rop from that.
I followed the setting you mentioned above for both textures and models. But still have different results.
how do you handle complex destruction that involve multiple elements with different materials?
I can't really post a hip file as it is work related but here is a capture.
any suggestion would be greatly appreciated
Realtime VFX - Houdini in Unreal 2016年1月22日18:44
Yes, I think for cut scenes or special event it would work great!
I was also doing the AFX trick for awhile until I discovered houdini and asked Peter Quint about the looping stuff.
Glad you like it )
I'm currently working on big pyro explosion for a in game FX and trying to recreate Bill Kladis stuff inside houdini. I'm testing the the upres solver to see if I can increase the quality without killing the render/simulation time.
Have you tried it? any good result?
by the way I love to share more houdini/unreal/game stuff idea and techniques but not sure if we are going to drive people crazy over here )
just in case you are interested, my email misterbil(at)gmail
I was also doing the AFX trick for awhile until I discovered houdini and asked Peter Quint about the looping stuff.
Glad you like it )
I'm currently working on big pyro explosion for a in game FX and trying to recreate Bill Kladis stuff inside houdini. I'm testing the the upres solver to see if I can increase the quality without killing the render/simulation time.
Have you tried it? any good result?
by the way I love to share more houdini/unreal/game stuff idea and techniques but not sure if we are going to drive people crazy over here )
just in case you are interested, my email misterbil(at)gmail
Realtime VFX - Houdini in Unreal 2016年1月22日16:59
I'm really curious to see how it holds up with heavier scene, it's looks really great in your scene and it would be too bad that you'd have to lower the visual bar because of the performance!
and here is Peter Quint looping pyro video link https//vimeo.com/46910933
super simple and very useful, enjoy )
b
and here is Peter Quint looping pyro video link https//vimeo.com/46910933
super simple and very useful, enjoy )
b