mjnorris
mjnorris
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Recent Forum Posts
Noob question 2015年1月13日15:49
Hi,
Unfortunately I can't use the alembic export as I have the Indie version.
Managed to come up with a solution, used a Rop_geometry node plugged into the DOP_import node of the fractured geometry and wrote it out as a .bgeo file.
Then read this back in through a file node to export as a .fbx
Unfortunately I can't use the alembic export as I have the Indie version.
Managed to come up with a solution, used a Rop_geometry node plugged into the DOP_import node of the fractured geometry and wrote it out as a .bgeo file.
Then read this back in through a file node to export as a .fbx
Noob question 2015年1月12日12:40
Hi all,
Sorry for this noob question but I'm having a lot of trouble exporting an RBD sim as an FBX to maya.
So here's what I've tried:
1. selecting the geo node and going to the file>export>fbx options.
It did write a file but all it had in it was 2 locators.
2. dropping an ROP outputDriver into the geo node and writing out from there, I believe this is the normal way of exporting geo, but for the life of me I couldn't find any options there to export fbx!
I'm completely confused and any help would be much appreciated.
Thanks
Sorry for this noob question but I'm having a lot of trouble exporting an RBD sim as an FBX to maya.
So here's what I've tried:
1. selecting the geo node and going to the file>export>fbx options.
It did write a file but all it had in it was 2 locators.
2. dropping an ROP outputDriver into the geo node and writing out from there, I believe this is the normal way of exporting geo, but for the life of me I couldn't find any options there to export fbx!
I'm completely confused and any help would be much appreciated.
Thanks
FLIP cache, beginner question 2014年8月29日8:39
It works!!
Thank you so much for your help
Thank you so much for your help