nbjsargent
nbjsargent
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Recent Forum Posts
Unreal Engine 5.3 Sparse Volume Textures 2023年8月24日1:50
Any plans to implement this in the upcoming weeks/months?
It would be nice to be able to do something like:
from an attrib wrangle connected to a VDB in Houdini and have an instance be created in Unreal Engine.
It would be nice to be able to do something like:
s@unreal_instance = "AnimatedSparseVolumeTexture";
from an attrib wrangle connected to a VDB in Houdini and have an instance be created in Unreal Engine.
PDG and referencing geometry attributes in ROP FBX Output 2023年2月28日0:13
I've had a problem similar to a few others, trying to export multiple fbx files based on an attribute that is generated on the PDG work items.
In my "Geometry Import" node, I have copied all geometry attributes from the Primitive class. I can see them when I click on each work item that's generated. But I cannot reference any of these attributes when I type @attribute_name in the Output file parameter in an ROP FBX output node. When the geometry node cooks, it renders the file with a blank name. @pdg_index works but not any other geo attributes. What am I missing?
In my "Geometry Import" node, I have copied all geometry attributes from the Primitive class. I can see them when I click on each work item that's generated. But I cannot reference any of these attributes when I type @attribute_name in the Output file parameter in an ROP FBX output node. When the geometry node cooks, it renders the file with a blank name. @pdg_index works but not any other geo attributes. What am I missing?
When support for Multiple Selection Menus? 2023年2月9日23:41
Field + Multiple Selection Menus do not work in Unreal Engine. When can we expect support for these types of Houdini-native UI functionality?