Nicola Danese
nicoladanese
About Me
専門知識
CG Supervisor
業界:
Film/TV
Connect
LOCATION
Italy
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
do we have uproperty in unity like in unreal? 2025年3月7日7:01
Hi!
with houdini engine I used to export attributes to unreal using the unreal_uproperty_* attribute, now I'm wondering if I can do the same in unity, I don't see any of those attributes in the docs https://www.sidefx.com/docs/houdini/unity/attributes.html [www.sidefx.com]
the goal is to output some information from houdini that I can use when instancing prefabs
cheers
with houdini engine I used to export attributes to unreal using the unreal_uproperty_* attribute, now I'm wondering if I can do the same in unity, I don't see any of those attributes in the docs https://www.sidefx.com/docs/houdini/unity/attributes.html [www.sidefx.com]
the goal is to output some information from houdini that I can use when instancing prefabs
cheers
Building From Patterns SideFX LABs tool Questions 2023年1月18日5:14
Hey! I'm playing with Building From Patterns and I'm struggling to get it working, I followed tutorials from Simon with older houdini versions (19.0) but when I updated the sidefx labs version something broke. Now I'm trying from scratch in 19.5 but even the simplest setup gives me error...do you manage to get a simple building out of it? which houdini and labs versions are you using?
cheers!
cheers!
progress bar on Hqueue when simulating 2019年6月21日4:22
Hey
I'm using hqueue to dispatch simulation, a pretty simple setup where I have a fetch node pointing to a file sop which writes on disk the result of a pyro sim. I noticed that the progress bar of the job stays on 0% until the end of the sim, is there any way to display the actual progress of the sim like in renders dispatched via hqueue?
thanks!
I'm using hqueue to dispatch simulation, a pretty simple setup where I have a fetch node pointing to a file sop which writes on disk the result of a pyro sim. I noticed that the progress bar of the job stays on 0% until the end of the sim, is there any way to display the actual progress of the sim like in renders dispatched via hqueue?
thanks!