Nicolas Zabala
nicozdn
About Me
I'm a VFX Artist/TD living in Buenos Aires, with 10 years in the industry of film/tv visual effects mainly focused on dynamic simulations.
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
Argentina
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Save Preset dialog in H15? 2015年11月15日9:18
I encountered with this strange behaviour using Houdini Indie 15, when I open the “Gear Dialog” in any node and mouse over the “Save Preset” the visualizers list shows up and I can´t save any preset.
Any idea if this is ok? or is it a bug with the UI
I´m using:
Houdini Version 15.0.244.16
Platform: windows-x86_64-cl17
Operating System: Windows 10 Pro Insider Preview x64 (6.2.9200)
Number of Cores: 12
Physical Memory: 31.94 GB
Number of Screens: 1
Screen 0: 2560 x 1440 at 0,0
Work Area 0: 2560 x 1400 at 0,40
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: GeForce GTX 780/PCIe/SSE2
OpenGL Version: 4.5.0 NVIDIA 358.87
OpenGL Shading Language: 4.50 NVIDIA
Detected: NVidia Consumer
3072 MB
358.87.0.0
Any idea if this is ok? or is it a bug with the UI
I´m using:
Houdini Version 15.0.244.16
Platform: windows-x86_64-cl17
Operating System: Windows 10 Pro Insider Preview x64 (6.2.9200)
Number of Cores: 12
Physical Memory: 31.94 GB
Number of Screens: 1
Screen 0: 2560 x 1440 at 0,0
Work Area 0: 2560 x 1400 at 0,40
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: GeForce GTX 780/PCIe/SSE2
OpenGL Version: 4.5.0 NVIDIA 358.87
OpenGL Shading Language: 4.50 NVIDIA
Detected: NVidia Consumer
3072 MB
358.87.0.0
Whitewater issue 2013年8月13日0:49
Hi, I´m having the same problem with the missing Surface and vel fields. When I generate the whitewater using the shelf tools it works perfectly with my cached fluid (I used Dop I/O for caching). But if I try to make the whitewater from scratch I got that exact error as OP, I checked the data and I have both the surface field and vel field, but the Whitewater Solver somehow doesnt get them.
As I say, with the shelf tools it works great, but I wanted to understand what I´m missing by doing it node by node, thanks!
I attached the scene
As I say, with the shelf tools it works great, but I wanted to understand what I´m missing by doing it node by node, thanks!
I attached the scene
Error when grouping points with bounding obj 2012年3月9日20:24
Hi, I'm having an issue when doing point groups, something happends that crashes H12 to windows.
In the scene attached if I add a blast node with the group I get that error.
I tried with 12.0.543 and 12.0.559.
My specs are:
i7 950 @4.0ghz (I tried disabling the oc also)
12gb DDR3
2x SLI Geforce 470gtx with drivers 295.73
Asus Rampage 3 Extreme
Thanks in advance!
PS: My nick is nzabala but I made this new user because i forget my password and the mail i got for the “Forget password” i cant access anymore
In the scene attached if I add a blast node with the group I get that error.
I tried with 12.0.543 and 12.0.559.
My specs are:
i7 950 @4.0ghz (I tried disabling the oc also)
12gb DDR3
2x SLI Geforce 470gtx with drivers 295.73
Asus Rampage 3 Extreme
Thanks in advance!
PS: My nick is nzabala but I made this new user because i forget my password and the mail i got for the “Forget password” i cant access anymore